Foot Stomp

A Foot Stomp is a way for the climber to immediately stop their momentum following a dynamic move. Typically combined with an undercling or sidepull, Foot Stomps are themselves not a ‘move’ to set but a ‘consequence’ of a previous move. 

Setup

Foot Stomps most naturally occur when the climber is traveling horizontally and needs to stop their momentum, so any preceding move that sets up horizontal momentum works well for suggesting a Foot Stomp. Consider an Arete Swing, Pogo, Palm-Press, or other sideways dynamic moves for setting into it. The stomp foot should be large in surface area to let the climber focus on the previous move and catch hold. The catch hold itself should face the stomp foot as an undercling or sidepull, positioned just inside the foot for opposition. Be careful with the profile of the stomp foot, as a volume sticking far out from the wall may be injurious to the climber’s foot.

Tweaks

Consider moving the catch hold more in-line with (or beyond) the stomp foot to make the climber barndoor or even shuffle feet when they arrive. A lower-profile volume will also make stopping momentum much more difficult, and put more of the arrival position’s difficulty in the climber’s upper body. Playing with the quality of the catch hold can also make it much more difficult for the climber to pull into the wall.

Combinations

Foot Stomps work well with the aforementioned dynamic moves that can lead into them, but possibilities are nearly endless: Arete Swing, Pogo, Palm-Press, Skate, Paddle, Brazilian, and Toehook Release are just some options.


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