
A Tobinator is a dynamic inside palm-press to gain a catch hold. The starting hand pulls the climber in the target direction, the other hand palms down on a hold for opposition against the catch hold, and the catch hold is caught by the same starting hand that generated for the move.
Setup
A typical Tobinator setup involves an incut sidepull, a rounded hold or flat volume just inside (and sometimes above) the sidepull, and a catch hold that is sidepulling and placed higher and further than the start hold. The climber will want to focus on coordinating their hands, so generous feet such as a large volume to stand on is ideal. Ensure that the climber can’t match by using one-hand holds for the start and catch positions.
Tweaks
For a harder Tobinator, simply reducing the quality of the starting sidepull can drastically change the difficulty. Similarly in importance, because the press hold is instrumental in controlling the catch hold, a lower-profile hold to palm-press will be much harder to push off of than a high-profile hold. Also consider widening the position of the Tobinator so that the press hold is outside the starting sidepull and/or the catch hold is higher/further.
Combinations
Tobinators are usually set independently because of their setup, but combining a move into a Tobinator is feasible though tricky. Consider a Skate into Tobinator, or Tobinator into Paddle-Undercling-Foot Stomp (citation needed).
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